Betting Simulator NEW

GlobalBet presents its newest baby from its lifelike PRO Game Series. Virtual Football 2.0
After the massive success of our Virtual Football Betting Game launched in 2012, we are pleased to release a new standard in Virtual Sports Betting. All work was in-house created from scratch, with a debut of our own game engine unparalleled in the world of Virtual Sports.

#wearevsports #globalbet
Video Rating: / 5

20 Comments

  1. @JetSetTyler

    Y’all it’s a pre-rendered simulation not a game. Individual character models aren’t getting processed in real time based on how you control your player. If they are it’s pre determined. That’s why video games have a certain look and why this looks so realistic. Imagine if 2 minutes of pro-basketball footage was motion capped and then animated into a sequence.. NBA2k would look goofy in comparison

  2. @MariaJuliana-fn6nc

    Que jogo é esse po ta maluco

  3. @Queenbella-bq2fd

    What your engine

  4. @albinjungdal4856

    the best game. most realistic. maybe just license issue

  5. @sabitamlan9309

    This game is too realistic more than shit FIFA and good efootball.. Rush football is best this will come out as soon as possible.. I guess it will be best for in our future..

  6. @kingarthur7250

    Need a football management game with this engine…….football managers 10 year old garbage engine stops me buying game now.

  7. @Crimson2864

    The game would be "scripted" in that the players we control overplay the actions. They are no longer static but more alive. The controller would be semi-assisted, there would be a slight slowness. This slowness can be reduced since the dribbles and other movements are scripted.
    Example: I make a pass to my teammate. The latter makes a scripted control / dribble / acceleration then the engine lets me take over.
    In a defensive situation, if I miss a tackle, the player immediately gets up in a scripted way and starts a run to catch up with the player. The engine then lets us take over.
    When the ball enters a player's field, the player immediately recovers it instead of letting it pass under his nose. I read everywhere that you don't believe it but it is possible in these conditions. There will have to be some compromises

  8. @cristianflores7627

    ASI IMAGINE LA NEXT GEN Y YYYY fifa 23 yy efootball

  9. @sidh3745

    Looks like a good game, but players are way too big

  10. @pablitoooo2016

    better than fifa

  11. @AndyKusanagi86

    if you can't play it, what's the point?

  12. @Mahalcanin74

    Amazing game

  13. @akagamimadaraamv9702

    It's not a game it's just a virtual (pov🤣😜) soccer

  14. @xxxtrntacio

    What's this game called

  15. @didiermasi2135

    Terrible gráficos,

  16. @TonTon-jx1by

    At first I didn’t realize that this is a game😂 What a graphics incredible man….

  17. @user-fr3rg9xz4d

    This is an already rendered automatic intended animations and not a controlled one it will be so difficult to create a game where you can balance between the responsiveness and the controlling of the players because many of these AI movements/animations has to be intended and implemented in the game according to the responsiveness of the players and according to the match situation ( A.I) that's why FIFA and PES failed miserably to simulate a realistic gameplay due to these issues each year we get tricked by Konami and EA by the arleady intended cutscenes and not an actual gameplay from the game itself once we see the trailer we will get blown away by how does it look like and how it is fluid but when we finally play the game we will get stunned by the awfulness of the gameplay and i am afraid that the new upcoming football game that goes by the name UFL ( i don't now what does it means precisely) will be either a copy of one of the two PES or FIfa and it will fail miserably to simulate a realistic gameplay considering the fact that the balance between the responsiveness and the controlling of the AI seems difficult If not impossible to be generated in the game because the in-game animations and movements cannot be generated according to each situation and it will be ending up filling the game with unlimited number of animations to simulate a realistic game which it'd lead in the end to overloading your PC and it might not run the game at all even though the game was in development in five years now it still would not change the fact that AI responsiveness and controll are almost impossible to be generated in a game according to each situation
    Finally the Hyper motion thing is a joke don't get too hyped. ( Sorry for the long explanation i just have to share my opinion )

  18. @nayeemlifestories

    Is it a fake? I wonder

  19. @canalcksofficial1745

    I say something! if the football manager engine were like that, the guys would be rich, because then it would be the "GAME" easy drums the crap FIFA and PES

Comments are closed